ftfscenarioteam.freeforums.org

Schloobs not welcome!

It is currently Thu Dec 24, 2009 7:19 pm


All times are UTC - 5 hours [ DST ]



Welcome
Welcome to ftfscenarioteam

You are currently viewing our boards as a guest, which gives you limited access to view most discussions and access our other features. By joining our free community, you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content, and access many other special features. Registration is fast, simple, and absolutely free, so please, join our community today!

This forum is best viewed in Internet Explorer.



Post new topic Reply to topic  [ 32 posts ]  Go to page Previous  1, 2, 3, 4  Next
Author Message
 Post subject: Re: the new SPPL
PostPosted: Wed Jan 28, 2009 4:47 am 
Offline
Site Admin
User avatar

Joined: Sat Oct 25, 2008 12:02 pm
Posts: 112
Location: Millersburg, OH
notes of interest:

The entire Capture Objective case must be
carried by the player back to his Team Commander who will then return it to the Dead Box Referee. Once
returned, and the Dead box official is notified, that team shall be awarded ten (10) points and shall be
given the Special Weapon contained within the Capture Objective.

9.2 Dirty Bomb: One Capture Objective shall contain a dummy claymore mine or equivalent. Once
placed or stuck in the ground, the dirty bomb is active and will eliminate any player who walks or
otherwise comes within 12 feet (4 paces) of the device.

An RPG eliminates all players within an 18-ft radius (6 paces) from the
point of impact

10.7 There are a total of two (2) re -insertions per game; One (1) per half. The first re-insertion will
be at the 10-minute mark of the first half. After half time, the next re-insert will be at the 10-minute
mark. At each re-insertion time, up to ten (10) active players or five (5) (depending on division) who
checked in prior to the moment of release will be released back onto the field of play. The players
must be READY to release at this time or they must wait until the next re-insertion.

All players must have at least one foot in side the start zone or the
player's marker may be required to be touching the tape. The start zone shall be determine by a
rectangular box clearly defined on the ground an appropriate and equal distance from each team's
dead box.

The game will consist of two (2) twenty (20) minute periods.

Teams are required to remain in their elimination
zone or in play on the field until the head referee calls the game. Any team or players leaving the field before
the game is called will be assessed a un-sportsmanship penalty (see penalties/infractions).

Players who call for a paint check are not neutral until the referee arrives at their location and they should
protect themselves from further hits.

33.1 Leaving the Field of Play: “Leaving the Field of Play” shall be defined as any time a
player has any part of their body or equipment outside the boundaries of the field. Regardless of
intention, if a player leaves the field of play, they shall be eliminated from the game and must return
to their respective dead box. Players eliminated in this fashion may return to play at the next
insertion.

33.5 Radio Communication: Commonly, teams utilize radio communication during SPPL/CSPPL
play. Teams are asked to NOT interfere with their opposing team's communications at any time.
Teams found to be interfering with an opposing team's radio communications, whether intentional
or not, shall be penalized 20 points per offence. It is possible that repeat offences will cause an
SPPL/CSPPL approved referee to levy an additional unsportsmanlike penalty on the offending
team. Interfering with league or referee radio communication falls under the major penalty/infraction
section. lol steve there goes that!

34.1 Wiping: “Wiping” shall be defined as playing on after making an effort to obscure, or otherwise
remove any paint left by a hit as described in section 10.0 of the SPPL/CSPPL rules. A wiping penalty is
a minimum forty (40) point penalty per occurrence and automatic ejection from the event. The
offending team will then play the remainder of the event down one player on the field of play. DONT BE RETARDED!!!!!!!!!!!!!!!!

34.2 Playing On: “Playing On” shall be defined in two(2) ways; 1)as a player moving more than one
yard (three feet), firing a paintball gun or other weapon, or remaining in the game more than three
seconds after the player has been hit with a paintball in an obvious location with the paintball leaving a
spot of paint that, when covered with a dime, will show paint on all sides of the dime 2) as a player
returning to play once they have indicated they have been hit (section 10.6). BE CAREFULL WITH THIS ONE!

35.1.1 Qualifier Referee Points: Complete teams choosing to referee an authorized
qualifier will be awarded points based on their level of commitment and to recognize said
commitment. For teams to qualify for referee points, ALL members of the team MUST
successfully pass at least the entry level SPPL/CSPPL Referee Quiz as well as referee for
the entire event. Should more than one team assist in refereeing at a single qualifier,
points will be assessed in the same manner of competing teams (and determined by the
authorized event organizer). Teams providing the most on-field referees will receive 100
points, second 90 points, etc. Refereeing shall be limited to 3 participating teams. These are HUGE point values!!!!!!!!

this is my favorite!!!!  The rules are subject to change without notice.

_________________
Image


Top
 Profile  
 
 Post subject: Re: the new SPPL
PostPosted: Fri Jan 30, 2009 11:14 pm 
Offline

Joined: Sat Oct 25, 2008 4:58 pm
Posts: 90
a big note of interest for me, double troubles limited to 15 bps total! why bother with it?each marker can only shoot 7.5 bps. looks like the iammer has seen the last of it's sppl days. another thing was all paint has to be in pods on the field and in the dead box. no paint in cases or bags allowed on the field period. :?: :?: :?:

_________________
Image


Top
 Profile  
 
 Post subject: Re: the new SPPL
PostPosted: Sat Jan 31, 2009 9:37 am 
Offline
Site Admin
User avatar

Joined: Sun Oct 26, 2008 8:17 pm
Posts: 76
Location: OH---IO!
I read that Elite and Pro teams are allowed to bring more "boxed" paint to the dead boxes but to enter the field it must be in pods. That no extra paint rule is for the lower levels of play to make them better or something.

I also dont like the hopper rules...it reads that Mike Nus. and me will also have to use TSA's or other BS hoppers. It reads that there will be no force feed hoppers at all, whitch is gay for for those of us using mechanical markers. :evil:

_________________
Image


Top
 Profile  
 
 Post subject: Re: the new SPPL
PostPosted: Sat Jan 31, 2009 9:59 am 
Offline
Site Admin
User avatar

Joined: Sat Oct 25, 2008 12:02 pm
Posts: 112
Location: Millersburg, OH
no ben..... stricktly mechanical markers can use whatever hoppers they want.

30.2 Prohibited Hoppers:
 Any agitating hopper with an advertised feed rate above 15 BPS
 Any force fed hopper: HALO (A, Re loader B), Viewloader (Vlocity,
Vlocityjr., eVLution), Ricochet (Apache), DXS (Pulse), Warp Feeds, Hard Corps
(Torque), NXE (JRNY), Pinokio, Empire Prophecy, etc.
 Any force feed hopper used in conjunction with an electro pneumatic, electronically
assisted or response trigger style marker.
 BT Rip clips are NOT allowed if they are mounted on a non-BT marker, or a BT
marker capable of firing over 15 bps (see section 30.1.2)
 Any hopper that advertises a possible feed rate over 15 bps.
**This list is not intended to all-inclusive and is subject to change. **
Important note: Purely mechanical markers may use any loader they choose.

_________________
Image


Top
 Profile  
 
 Post subject: Re: the new SPPL
PostPosted: Sat Jan 31, 2009 8:08 pm 
Offline

Joined: Sat Oct 25, 2008 4:58 pm
Posts: 90
yes you guys are correct on the paint! I stand corrected we can take it to the dead box in cases or bags but only in pods on the field. and the iammer is still done for! boohoo :( :( :( :(

_________________
Image


Top
 Profile  
 
 Post subject: Re: the new SPPL
PostPosted: Sat Jan 31, 2009 9:50 pm 
Offline
Site Admin
User avatar

Joined: Sun Oct 26, 2008 8:17 pm
Posts: 76
Location: OH---IO!
Thats ok, we have a better idea for a double trouble... :mrgreen:

_________________
Image


Top
 Profile  
 
 Post subject: Re: the new SPPL
PostPosted: Sun Feb 01, 2009 1:17 am 
Offline
Site Admin
User avatar

Joined: Sat Oct 25, 2008 12:02 pm
Posts: 112
Location: Millersburg, OH
a full auto pistol linked to a shocker???? hehehehehe

_________________
Image


Top
 Profile  
 
 Post subject: Re: the new SPPL
PostPosted: Sun Feb 01, 2009 6:07 pm 
Offline

Joined: Sat Oct 25, 2008 4:58 pm
Posts: 90
ok ben I'll bite! whats the better idea on the double trouble? and I can't shoot the octane or mini if the event is using orange fill! you can't use a marker that is the same color as the fill at the event. so anyone thinking about getting a pink shocker might want to rethink that idea(orange mini 4 sale) :mrgreen: :mrgreen: :mrgreen:

_________________
Image


Top
 Profile  
 
 Post subject: Re: the new SPPL
PostPosted: Mon Feb 02, 2009 12:12 pm 
Offline
Site Admin
User avatar

Joined: Sun Oct 26, 2008 8:17 pm
Posts: 76
Location: OH---IO!
Haha...That orange G3 is out as well then my friend. Mike N. and I were thinking of maybe having a double barreled rocket luancher. And I think it would be even sweeter if it looked and functioned like a double or over/under shotgun. :ugeek:

_________________
Image


Top
 Profile  
 
 Post subject: Re: the new SPPL
PostPosted: Mon Feb 02, 2009 1:35 pm 
Offline

Joined: Sat Oct 25, 2008 4:58 pm
Posts: 90
rocket launchers can only have one barrel I'm pretty sure! I also have a backup plan on the g3 :twisted: :twisted: :twisted:

_________________
Image


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 32 posts ]  Go to page Previous  1, 2, 3, 4  Next

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron